← SAHILVERSETHE CITY OF CONSEQUENCES V2 / CIVIC LAB

A SMALL CITY / AN ENORMOUS QUESTION

Change one rule.
Watch everyone adapt.

One city becomes two. The same people begin with the same lives. You change an institution. Then you follow what happens to the shopkeeper, the worker, the schoolchild, the budget—and the unintended consequences.

A fictional thought laboratory with invented parameters. It can illuminate mechanisms, not predict real-world outcomes.

01 / THE EXPERIMENT

Choose the rule to rewrite

PERIOD 0

Changing any policy setting begins a fresh experiment; matched seeds isolate the changed rule.

02 / THE GEOGRAPHY

Four districts, many outcomes

Select a district to inspect its citizens. Colour conveys relative reserve levels only; exact numbers are shown in text.

03 / THE TRAJECTORY

Lives over time

A B · average reserves

Below zero means households are short of reserves; it does not imply a closed accounting system.

04 / THE PEOPLE

Find one person in the averages

05 / THE INSTITUTIONS

Who bears the cost?

Events with consequences

06 / EXPERIMENT NOTEBOOK

Challenge the model

Change the city seed to ask whether the result depends on who happened to live here. Change the strength of the rule to test unintended effects. Compare the citywide average with a particular person’s story. This is structured exploration, not evidence that a policy *works*.

Show methodology, mechanisms and limitations

120 fictional citizens across four districts have different roles, reserves, skill, care burdens, work probabilities and debt. Four district organisations have evolving rents, jobs, housing conditions, shops and employers. A budget and bank balance record some policy consequences. These are connected feedback processes but NOT a closed monetary economy.

Each period updates institutions, then citizens, then budget conditions. Hiring is deterministic from a seed; policies modify opportunities, expenditure or incentives. Immediate effects can trigger later changes in employment, trust, rent, housing maintenance, wages and debt service. The model is illustrative, not calibrated; its chosen coefficients can reverse the policy ranking. It omits political choice, migration, competition between many enterprises, detailed cash accounting and real municipal institutional complexity.

The trust and stress indices are fictional game states, not psychological assessments. No real customers, acquaintances, family finances, health details or confidential observations are represented. See source map and model card.

WELCOME / FIELD GUIDE

There are no clean decisions here.

You are not a mayor collecting points. You are an investigator comparing possible worlds. Start with a policy, run the same city under two different strengths, and follow the consequences through individual lives and institutions.

How to play: Advance one period to see the causal chain; advance twelve for long-run effects. Explore districts, inspect one citizen's arithmetic, rewind, and export your findings. All values are illustrative and should be challenged.

The important question: who benefited, who paid, and what happened next?